HOW TO PLAY / GO FOR THE BEST

Small tips. Bigger scores.

Learn the rules, then aim for a new personal best. Tap on your phone or click on your PC.

TAP POP

Tap Pop

You have 20 seconds. Pop bubbles to score points. Every five successful taps in a row increases the points you earn per bubble. Tapping an empty spot breaks your combo.

Tips for a higher score: Look for clusters of bubbles and target nearby ones first. Accuracy matters as much as speed when aiming for a high score.

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STACK TOWER

Stack Tower

Tap to stop the moving block. Any part that does not overlap the block below is trimmed away. The game ends if there is no overlap. Your score is the number of layers you stack. An almost perfect match keeps the block’s full width.

Tips for a higher score: Watch both edges of the block, not just its center. Small misalignments add up and make later layers harder.

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DASH JUMP

Dash Jump

Tap the screen to jump. You cannot jump again while in the air. Hitting an obstacle ends the game. Your score increases with the time you keep running, and the speed increases over time.

Tips for a higher score: Look a little ahead of your character. Keep the peak of your jump and your landing in mind to prepare for the next obstacle.

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PERFECT RING

Perfect Ring

Tap when the shrinking ring overlaps the white target ring. A tap close to the center of the timing window earns 3 points; other successful taps earn 1 point. A mistimed or missed tap costs a life. Three misses end the game.

Tips for a higher score: Get a feel for tapping just before the rings overlap. The ring speeds up after successful taps, so repeating the same rhythm gets harder.

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SLIME SMASH

Slime Smash

After you press Start, the 10-second timer begins with your first tap on the game screen. Each tap earns 1 point. The appearance of the character in the center changes as your score increases.

Tips for a higher score: Keep your device steady and tap at a comfortable pace. Take short breaks between attempts as you aim for a personal best.

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SLIME BURST

Slime Burst

You have 30 seconds. Tap a group of two or more matching slimes connected horizontally or vertically to clear them. Diagonal connections do not count. A group of n slimes earns n × n × 10 points. Remaining slimes fall down, and new ones fill the gaps.

Tips for a higher score: Look for larger connected groups: clearing four slimes earns 160 points, while clearing two earns 40. Keep an eye on the new groups that form after each move.

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Scores and sharing

Your personal best is saved in your device’s browser. Clearing the saved data also removes your records. Use “Share score” on the results screen to send a link with your challenge score. Canceling sharing does not delete your game record.

You can join the online leaderboards from each game’s results screen. Once connected, enter a public display name and press the submit button to join.

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